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It’s fun to play as Lady in Devil May Cry because she’s a different way to play a game that’s historically been mostly about swords. While not demonic herself, she also can employ explosives in moments of tension to get out of tight spots. Lady is the more mechanically interesting one of the two, fighting purely with handguns and other guns to control crowds like no other character in Devil May Cry. Lady and Trish share a campaign – similar to how Nero and Dante share one. The three new characters added to the mix are quite fun to play as and introduce brand new mechanics to the fold. It would be remiss to dock Special Edition any praise just because it didn’t introduce new combat situations, but a decision that felt so antiquated seven years ago still feels rather wrong today. The Special Edition of Devil May Cry 4 unfortunately still has this issue, but those who enjoy the intricacies of character actions possibly won’t care – the fun isn’t necessarily the situations but how the tools a character has at their employ can use them in those situations. Yes, both characters played rather differently, but it still felt like a bit of a lazy decision to essentially play through the same game twice. The game essentially made you play from point A to point B, but then halfway through switched characters and made you run from point B to point A.
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But back in 2008, there were some glaring issues with the game. This was Capcom’s first next generation title in one of their storied franchises. When Devil May Cry 4 released seven years ago, it was an exciting time. They’re acceptable losses to achieve 60fps, especially with so much going on on-screen at any given time, but make no mistakes – this game looks almost exactly like it did in 2008. Some textures look low quality and some locations look rather barren by today’s standards. Of course, since this game is roughly seven years old now, there are some elements that don’t look as hot as they did back then. It’s a minor feature but one that does it’s best to utilise the new hardware without creating an entirely new game. It basically fills the screens with enemies – more so than the original game did.
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Previously exclusive to the PC version of the original, Devil May Cry 4 now has a new mode called Legendary Dark Knight. None of these major new advances in the game’s presentation will be anything new to players who picked up the PC port of Devil May Cry 4. The game more or less looks exactly the same as it did in when it originally released seven years ago, although the developers have managed to squeeze some extra performances out of the game using the next gen hardware. Thankfully, most of this pizazz has carried over into the game next generation remaster but at a bare minimum. Running on Capcom’s proprietary MT Framework engine, it presented beautiful and pristine worlds while running at a fluid 60 frames per second. When it initially released in 2008, Devil May Cry 4 was an amazing looking game. Most of this new content is inserted into the game as “what-if” scenarios, and don’t add anything major to the game’s storyline beyond a few minutes of new exposition for Vergil and his time in Fortuna before Dante and Nero’s escapades in the region. Lady, who makes her playable debut, fights primarily with guns. Trish, who has not been playable since Devil May Cry 2, is also now playable with her own unique moveset. Vergil, who remained absent from the franchise since Devil May Cry 3, is now fully playable in this special edition. Instead, it adds a load of new content from a gameplay perspective. It includes barely any new story elements, beyond some vague additions to Vergil’s storyline in the franchise, but nothing beyond that from a story perspective. The Special Edition of Devil May Cry 4 is a re-release of 2008’s Devil May Cry 4. While I might be inadvertently making the game seem empty and hollow, it really isn’t. The action is front and centre to everything and the story really only manages to propel the characters from set piece to set piece. The storyline of Devil May Cry 4 isn’t anything to write home about, but such is the standard for this kind of game.
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Nero, doing what he presumes is best, makes it his mission to take down the mysterious assassin.
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During a ceremony, he witnesses the high priest being murdered by Dante, the protagonist from the first three games. It follows Nero, a young man who hunts demons for The Order of the Sword that worships the Legendary Dark Knight, Sparda. Devil May Cry 4 takes place between the events of the original Devil May Cry game and the second one.